Portfolio
Antik Studio's productions
The studio brings together on a single stage what it does: images, characters and tools. On one side the image work — films, logos, renders, assets — and the 3D pipeline that runs from character design to the final render. On the other, software: applications developed for others as much as for the studio itself, and delivered from the customer area.
Animation film
Rie Takahashi-Reina Popstar
Animation film
Encounter at 51 Eridani
Animation film
Artemis Godgame
Animation film
Megumine explosion

Composition
Chun-Li — comp V2 + signature

Composition
Alien — comp V2

Production
Godess Reunion

Composition
Antik Studio

Production
Gavan and his followers

Production
Jinx Cyber

Composition
Patricia

Production
Karate

Paint
Street Fighter — classic paint

Paint
Street Fighter — SF6 paint

3D character
Tifa

Product
Bluetooth speaker
a render of a speaker, to showcase it

Product
Perfume
a perfume, styled to stand out
What the studio does
Two trades
The studio produces animation films, images for brands, custom renders, and assets for animation studios and video games: all of it goes through a single 3D pipeline, from character design to the final render. Applications are a different trade — they are designed, developed and distributed.
Animation films
Advertising, music videos and series
The studio designs its own characters, its sets and its animation stunts, and produces the films of its chain: from character design to final render. Advertising, music videos and television series all come out of this same production.
Presentations & logos
Products and logos in 3D
Product presentation for brands, and 3D logo creation. The studio handles the staging, the animation and the rendering.
See the services →Custom renders & assets
From portrait to asset
For individuals, a custom render built from their own face, or from their favourite video game character: the studio composes the scene, the lighting and the final render. For animation and games, for professionals and independents alike, it creates game ready assets — characters, environments, textures, UV, rigging — delivered with their sources.
Applications
Applications of all kinds
The studio develops applications of all kinds, for others as much as for itself. How they are distributed varies: by subscription, or as a licence, from the customer area.